A versatile component that can keep the target object standing up, hovering on the ground, rise up after falling over etc.
Can also output “is On Ground” which automatically checks if the target object is above the ground by the Hover Distance amount. This can be used for an easy ground-check for features such as a jump action.
|Target||The target object the Hover is applied to.|
|Active||Determines if the component is active.|
|Dampen Gravity||Dampens the effect of gravity on the object.|
|Dampen Flying||“Air resistance”. Dampens the object’s directional movement in the air.|
|Keep Upwards||Attempts to keep the object standing up when falling over.|
|Upwards on Air||Attempts to keep the object pointing upwards in air.|
|Hover Distance||The amount how high the object will hover above the ground.|
|Dampen X / Y / Z||Dampening values.|
|Force Downwards||Additional “weight”. Adds constant downwards force to the object.|