Determines the camera position and allows the camera to be interactive. Only one camera can be active simultaneously.
Camera node cannot be moved like other objects - instead, choose “Set Camera” from the Camera menu (bottom left screen). The camera will be positioned according to the current editor view.
Usually set as its own Camera now for direction & placement, but can also be attached to an object.
|Target||Target for the camera to follow.|
|Active||Determines if the camera is active.|
|Limit X / Y / Z-Axis||Enables positional limit for the camera for each axis.|
|Type: Fixed||Camera follows the target object in a fixed rotation.|
|Type: Keep Behind||Camera follows behind the target object and rotates accordingly.|
|Type: Look At||Camera stays in place while turning towards the target object.|
|Look Ahead Distance||Offset from the camera relative to the target.|
|Angular Smooth||Angular smoothing for the camera.|
|Movement Smooth||Movement smoothing for the camera.|
|Follow Mul Up||Camera’s dampening for upward movement while following the target.|
|Limit X / Y / Z Min / Max||Determines the limited movement range for the camera, when Limit X / Y / Z-Axis is enabled.|
Getting Started Ch.6: Camera
Some basics about the camera.
Camera Movement Types
Demonstrates the different Camera movement Types.