Visual Materials are used by objects in a Hype and determines the object's color and other visual properties.
Visual materials can be assigned to an object from the Quick Details panel.
The Material component has four material slots available, but not all objects will use all 4 material slots.
Visual Materials can be managed from the Visual Materials panel under the World menu.
The Visual Materials of the game world can also be edited in the Visual Materials menu by clicking the World tab.
The World tab has 3 sub menus.
Select from a list of preset visual settings or create your own presets with the plus icon in the upper right corner.
In this menu creators can customize the selected preset. There are 4 different colors that can be changed, Sky Color, Fog Color, Ground Color & Shadow Color. Tap the color preview to bring up the color picker and select a new color.
Adjust value related to the Fog in the game world. The fog cannot be turned off.
The fog settings affect the maximum distance you can see in a Hype, the Fog End value, and how much objects become obscured the further away they get, the Fog Start Value. The fog values are based on distance from the Game Camera.